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IMPLEMENTASI DIGITAL PLATFORM MY SPECIAL
CONTRIBUTION BERBASIS TEKNIK GAMIFIKASI


SKRIPSI





Disusun Oleh :


NIM
: 1831498325
NAMA
: Vonda Elmanda


TANGERANG

2022/2023



ABSTRAK

Penelitian adalah dimensi berpikir kritis dengan pendekatan strategi logis dalam mencari ataupun menanggulangi permasalahan, pada dasarnya eksplorasi ini merupakan pendekatan untuk menciptakan hipotesis yang kuat untuk meningkatkan kinerja Mahasiswa melalui transformasi dan inovasi Platfrom gamifikasi Spesial kontribusi. Inovasi dalam penelitian ini menggunakan Metode Agile Scrum untuk meningkatkan motivasi jam kegiatan mahasiswa berbasis special contribution sebagai salah satu cara penyelesaian project berbasis teknologi Platfrom gamifikasi, dengan memfokuskan pada implementasi Mahasiswa basis dari spesial kontribusi, yang antara lain meliputi cabang manajemen pembedahan serta manajemen kinerja. Penelitian ini bertujuan untuk menghasilkan Website berbasis viewboard gamifikasi yang mampu mengevaluasi kinerja mahasiswa dengan metode gamifikasi, melalui skema Penelitian Dasar Unggulan Perguruan Tinggi (PDUPT). Kinerja mahasiswa bisa dimaksud totalitas keahlian serta sikap untuk memenuhi tugas serta guna dosen dalam melakukan guna Tri Dharma Perguruan Tinggi, diantaranya: 1) Pembelajaran serta Pengajaran, 2) Penelitian, 3) Pengabdian kepada masyarakat. Karena tidak hanya mendidik ataupun mengajar mahasiswa, seseorang dosen dituntut agar terus meningkatkan keilmuannya melalui penelitian hingga mengimplementasikan hasil penelitian tersebut kepada masyarakat. Dengan penelitian, seorang dosen mampu memperkaya khasanah keilmuannya dan berkontribusi menjadi penggerak pembangunan. Secara strategis penelitian ini sejalan dengan bidang fokus dan topik unggulan yang tertuang pada Rencana Induk Riset Raharja (RIRR) di Universitas Raharja yaitu penelitian-penelitian yang memiliki daya saing global dan mengarah pada pemanfaatan teknologi komunikasi dan informasi untuk menunjang penelitian yang berperan aktif untuk mengembangkan infrastruktur IT. Target penelitian ini adalah mencapai skala Tingkat Kesiapan Teknologi (TKT) yaitu tahun 1 dan tahun 2 di level 3. Dalam target penyelesaian selama dua tahun berupa 2 (dua) Luaran wajib yaitu Jurnal Internasional bereputasi Scopus Q3 serta 2 (dua) luaran tambahan yaitu Jurnal Internasional Prosiding dan Jurnal Nasional Terakreditasi Sinta S2.

Kata Kunci: Pengembangan Perangkat Lunak, Aplikasi Konsultasi, Aplikasi Mobile




ABSTRACT

The BIM SantA.I.I book is a guidebook for 3D Modeling, finishing and design rendering techniques that are professionally discussed. Methods of discussion and examples of case applications cover all fields of engineering design and manufacturing which are widely used in technological development innovations, especially computer aided design technology (Computer Aided Design). The book discussion is complemented by finishing and rendering techniques using Autodesk Revit as well as vector designs using Adobe Illustrator. This book is very flexible and suitable for all people, because it can reflect all aspirations for the needs of the BIM SantA.I.I. Reference 3D Modeling, finishing and design rendering techniques for designers in all fields of work. After reading this book we will gain specific professional knowledge and skills in a very short time using Autodesk Revit software to create 3D Modeling, finishing, rendering techniques and Adobe Illustrator software for SantaA.I.I vector designs. A work of art consists of visual elements arranged or composed with full awareness and psychology as a result of a contemplative and optimal transformation of the soul by using the basic knowledge of art in an effort to develop its aesthetic value. To achieve this aesthetic or beauty value, it is necessary to understand and master the basics of design consisting of graphic design elements and the principles of structuring these 3D design elements. These graphic design elements consist of lines, planes, directions, sizes, textures, and colors. Each element has a varied appearance and character. These elements must be known, understood, and actualized by every designer. This principle is absolutely necessary as a guide to achieve aesthetic value that is visually appealing and becomes a unit so as to produce works that are beautiful, meaningful, and communicative. This book thoroughly reviews these visual elements with very practical discussions so that they are easy to understand and therefore worth owning. This book contains discussions on the Adobe Illustrator and Autodesk Revit Architecture software (design and architectural engineering software) which are generally sought after and studied by the wider community due to the scarcity of books that discuss them. Autodesk Revit Architecture itself is a BIM-Building Information Modeling software which is on average far superior to similar software. Not only that, this discussion about Adobe Illustrator explains most of the important features in Adobe Illustrator, some of which are classic features that have been around for a long time. Others are impressive new features. All of this has been compiled into one book for current and future reference. All discussions are accompanied by information on general use, step-by-step, tips, tricks and notes that will facilitate learning for lay and professional users. The author hopes that this book will be your perfect reference for Autodesk Revit Architecture and Adobe Illustrator. Enjoy reading to the end.

Keywords : Software Development, Consulting Applications, Mobile Applications





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