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<div style="font-size: 16pt;font-family: 'times new roman';text-align: center;">
 
<div style="font-size: 16pt;font-family: 'times new roman';text-align: center;">
<p style="line-height: 1">'''PENGEMBAGNGAN KURIKULUM INTERAKTIF BISNIS DIGITAL BERBASIS MAGIC BOARD'''</p></div>
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<p style="line-height: 1">'''PENGEMBANGAN KURIKULUM INTERAKTIF BISNIS DIGITAL BERBASIS MAGIC BOARD'''</p></div>
 
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<div align="center"><img width="170" height="170" style="margin:0px" src="https://lh3.googleusercontent.com/kaN3J_kr34Mo5XuWogqKHDdzTKKj0JoxDD0SOaapF-VHWUPptBK_uQAVkvS9PRPEVQZxbKvGxaQlc1yfXbaR9U-K_2ltUFnOfz-H=s512-no"/></div>
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<div align="center"><img width="200" height="200" style="margin:0px" src="https://lh3.googleusercontent.com/kaN3J_kr34Mo5XuWogqKHDdzTKKj0JoxDD0SOaapF-VHWUPptBK_uQAVkvS9PRPEVQZxbKvGxaQlc1yfXbaR9U-K_2ltUFnOfz-H=s512-no"/></div>
  
  
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|<div style="font-size: 14pt;font-family: 'times new roman';text-align: left">'''NIM '''</div>||<div style="font-size: 14pt;font-family: 'times new roman';text-align: left">''': 1831492219'''</div>
 
|<div style="font-size: 14pt;font-family: 'times new roman';text-align: left">'''NIM '''</div>||<div style="font-size: 14pt;font-family: 'times new roman';text-align: left">''': 1831492219'''</div>
 
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|<div style="font-size: 14pt;font-family: 'times new roman';text-align: left">'''NAMA '''</div>||<div style="font-size: 14pt;font-family: 'times new roman';text-align: left">''': [[Pengguna:Muhamad Fabio|MUHAMAD FABIO]]'''</div>
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|<div style="font-size: 14pt;font-family: 'times new roman';text-align: left">'''NAMA '''</div>||<div style="font-size: 14pt;font-family: 'times new roman';text-align: left">''': [[Pengguna:Muhamad_Fabio|MUHAMAD FABIO]]'''</div>
 
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<p style="line-height: 1">'''[[FAKULTAS SAINS DAN TEKNOLOGI]]'''</p></div>
 
<p style="line-height: 1">'''[[FAKULTAS SAINS DAN TEKNOLOGI]]'''</p></div>
 
<div style="font-size: 14pt;font-family: 'times new roman';text-align: center;">
 
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<p style="line-height: 1">'''PROGRAM STUDI [[SISTEM KOPUTER]]'''</p></div>
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<p style="line-height: 1">'''PROGRAM STUDI [[SISTEM KOMPUTER]]'''</p></div>
 
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<p style="line-height: 1">'''KONSENTRASI [[COMPUTER SYSTEM]]'''</p></div>
 
<p style="line-height: 1">'''KONSENTRASI [[COMPUTER SYSTEM]]'''</p></div>
Baris 50: Baris 50:
 
<div style="font-size: 14pt;font-family: 'times new roman';text-align: center"><p style="line-height: 2">ABSTRAK</p></div>
 
<div style="font-size: 14pt;font-family: 'times new roman';text-align: center"><p style="line-height: 2">ABSTRAK</p></div>
  
<div style="font-size: 12pt;font-family: 'times new roman';text-align: justify"><p style="line-height: 1">Kecerdasan Buatan (Artificial Intelligence) atau disingkat dengan AI, bermula dari kemunculan komputer sekitar tahun 1940, meskipun sejarah perkembangannya dapat dilacak sejak zaman Mesir kuno. Pada masa ini, perhatian difokuskan pada kemampuan komputer mengerjakan sesuatu yang dapat dilakukan oleh manusia. Dalam hal ini, komputer tersebut dapat meniru kemampuan kecerdasan dan perilaku manusia. Pemerintah melalui kementerian pendidikan dan kebudayaan riset dan teknologi (mendikbud ristek) menyuarakan kepada masyarakat pendidikan tinggi, agar dapat bersama sama berpartisipasi mewujudkan cita cita bangsa. Dengan dukungan penyediaan fasilitas supercomputer dari pemerintah, smart nation dengan talenta digital yang berkearifan lokal dapat segera terwujud di tanah air kita. Program Super Artificial Intelligence (SAI) akan diimplementasikan dengan ekosistem yang sudah dijalankan, dengan ditambah dukungan pemerintah serta kemitraan strategis dari dalam dan luar negeri, sehingga dapat berkontribusi positif dalam mengakselerasi tercapainya Indonesia Smart Nation. Dampak keterbatasan sarana prasarana, sumber daya manusia, dan kurikulum menjadi salah satu penyebab kurangnya siswa dengan keterampilan praktek di bidang AI. Hal ini tentu saja menghambat penemuan pada bidang AI dan proses hilirisasi dari perguruan tinggi (PT) ke dunia usaha dan industri (DUDI). Akibatnya, komersialisasi dan hilirisasi produk AI di Indonesia masih sangat terbatas, begitu juga dengan sumber daya manusia yang dibutuhkan sebagai motor penggerak kemajuan AI atau bahkan sebagai operator. Oleh karena itu, sangat penting untuk mempercepat pelatihan, pendidikan, dan penelitian AI, yang dapat memberikan solusi atas hambatan dan tantangan dalam bentuk infrastruktur, sumber daya manusia (staf pengajar dan peneliti), dan kurikulum yang tersedia. Pembentukan program Super Artificial Intelligence (SAI) adalah untuk melakukan percepatan pendidikan dan penelitian kecerdasan buatan serta mengembangkan ekosistem yang sudah berjalan saat ini. Metode pelaksanaan yang digunakan dalam penelitian ini Metode yang digunakan merupakan dengan metode pengembangan perangkat lunak Agile Scrum. Dengan terciptanya platform Super Artificial Intelligence diharapkan dapat mendukung misi RIRN 2017-2045 mengenai menciptakan masyarakat Indonesia yang inovatif berbasis ilmu pengetahuan dan teknologi. Capaian tujuan program adalah: (1) Launching Platform dan sosial Media Super Artificial Intelligence (2) Jurnal Internasional dan Nasional. Implementasi Digital Konten Kreatif Guna Mengakselerasi Super Artificial Intelligence yang dapat meningkatkan inovasi mengenai Artificial Intelligence.Tingkat kesiapan teknologi (TKT) penelitian ini adalah skala 3 (untuk tahun 1 dan 2). Luaran dari penelitian (tahun 1 dan 2) ini berupa publikasi ilmiah Jurnal Internasional bereputasi terindeks Scopus, publikasi ilmiah jurnal terindeks SINTA, prosiding dalam pertemuan internasional, dan Artikel pada Conference/Seminar Internasional di Pengindeks Bereputasi ICCIT 2022.
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<div style="font-size: 12pt;font-family: 'times new roman';text-align: justify"><p style="line-height: 1">Pada kurikulum Bisnis Digital, khususnya dalam segi penyampaian materi bukan hanya menggunakan Powerpoint atau Slide saja, kini bisa juga menggunakan  media pembelajaran terbarukan yaitu Magic Board, dimana yang awalnya hanya papan tulis biasa kini bertransformasi menjadi papan tulis akrilik yang diterangi LED Strip, tidak hanya berfokus pada bahan ajar saja, media pembelajaran juga harus diperhatikan maka dari itu pemanfaatan Platform YouTube dimanfaatkan untuk penyimpanan Video Course yang selalu bisa dilihat dan diulang kapan saja. Penelitian yang  dilakukan di lingkungan pendidikan bertujuan untuk meningkatkan kualitas pembelajaran yang interaktif pada Kurikulum Bisnis Digital melalui Magic Board dan memperbanyak lagi konten pendidikan Bisnis Digital pada Platform Youtube yang menggunakan Teknologi terbaru. Magic Board kini telah mengembangkan 2 novelty yaitu, dibuatnya Link Reservasi serta dibuatnya penambahan Green Screen pada background. Harapan dari penelitian ini adalah pendidikan di Indonesia semakin berkembang, dan salah satu tujuan lainnya adalah untuk mendesentralisasikan konten pendidikan Bisnis Digital di Platform YouTube yang dapat diakses secara online dan kapan saja sehingga konten pendidikan tidak terabaikan dalam tujuan penelitian ini.</p></div>
 
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<p style="line-height: 1">''Kata Kunci: ''Digital Konten, Kreatif, Artificial Intelligence, Super Artificial Intelligence.''</p></div>
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<p style="line-height: 1">''Kata Kunci: ''Magic Board, Pendidikan, Video Course, Bisnis Digital''</p></div>
  
  
Baris 62: Baris 60:
 
<p style="line-height: 2">''ABSTRACT''</p></div>
 
<p style="line-height: 2">''ABSTRACT''</p></div>
  
<div style="font-size: 12pt;font-family: 'times new roman';text-align: justify"><p style="line-height: 1">''Artificial Intelligence (Artificial Intelligence), abbreviated as AI, originated from the emergence of computers around 1940. However, the history of its development can be traced back to the time of ancient Egypt. At this time, attention is focused on the ability of computers to do things that humans can do. In this case, the computer can imitate the power of human intelligence and behaviour. Through the ministry of education and culture, the government, research and technology (Mendikbud, Research and Technology) voice out to the higher education community to jointly participate in realizing the nation's ideals. With the support of providing supercomputer facilities from the government, a smart city with digital talent with local wisdom can soon be recognized in our homeland. The Super Artificial Intelligence (SAI) program will be implemented with an already implemented ecosystem, with added government support and strategic partnerships from within and outside the country, to contribute positively to accelerating the achievement of Indonesia's Smart Nation. The impact of limited infrastructure, human resources, and curriculum are one of the causes of the lack of students with practical skills in the AI ​​field. This hinders discoveries in the field of AI and the downstream process from higher education (PT) to the business and industrial world (DUDI). As a result, Indonesia's commercialization and downstream of AI products are still very limited. Human resources are needed as a driving force for AI progress or even as operators. Therefore, it is crucial to accelerate AI training, education and research, which can solve obstacles and challenges in infrastructure, human resources (teaching staff and researchers), and available curriculum. The establishment of the Super Artificial Intelligence (SAI) program is to accelerate artificial intelligence education and research and develop an ecosystem that is currently running. The implementation method used in this research is the Agile Scrum software development method. With the creation of the Super Artificial Intelligence platform, it is hoped that it will support RIRN's 2017-2045 mission of creating an innovative Indonesian society based on science and technology.
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<div style="font-size: 12pt;font-family: 'times new roman';text-align: justify"><p style="line-height: 1">''In the Digital Business curriculum, especially in terms of delivering material, not only using Powerpoint or Slides, now you can also use renewable learning media, namely Magic Board, which was originally just an ordinary whiteboard, now it is transformed into an acrylic whiteboard illuminated by LED Strips, not only focusing on on teaching materials only, learning media must also be considered, therefore the use of the YouTube Platform is used to store Video Courses which can always be viewed and repeated at any time. The research conducted in the educational environment aims to improve the quality of interactive learning in the Digital Business Curriculum through the Magic Board and to reproduce Digital Business educational content on the Youtube Platform that uses the latest technology. Magic Board has now developed 2 novelties, namely, the creation of a reservation link and the addition of a green screen in the background. The hope of this research is that education in Indonesia is growing, and one of the other goals is to decentralize Digital Business educational content on the YouTube Platform which can be accessed online and at any time so that educational content is not neglected in the purpose of this research.''</p></div>
The achievement of the program objectives is: (1) Launching the Super Artificial Intelligence Media and Social Media Platform (2) International and National Journals. Implementation of Digital Creative Content to Accelerate Super Artificial Intelligence can increase innovation regarding Artificial Intelligence. This study's technology readiness (TKT) is on a scale of 3 (for years 1 and 2). The outputs of this research (years 1 and 2) are scientific publications of reputable International Journals indexed by Scopus, scientific publications of journals indexed by SINTA, proceedings at international meetings, and articles at International Conferences/Seminars at Reputable Indexers ICCIT 2022.''</p></div>
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<p style="line-height: 1">''Keywords : ''Digital Creative Content, Artificial Intelligence, Super Artificial Intelligence.''</p></div>
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<p style="line-height: 1">''Keywords : ''Magic Board, Education, Video Course, Digital Business''</p></div>
  
  
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<div style="font-size: 14pt;font-family: 'times new roman';text-align: center"><p style="line-height: 2">DAFTAR PUSTAKA</p></div>
 
<div style="font-size: 14pt;font-family: 'times new roman';text-align: center"><p style="line-height: 2">DAFTAR PUSTAKA</p></div>
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</references>
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[2] Lubrick, M, Zhou, G, Zhang, J. Is the future bright? The potential of lightboard videos for student achievement and engagement in learning. Eurasia J Math Sci Technol Educ 2019; 15: em1735.
 +
 
 +
[3] Rahardja, U., Lutfiani, N., Harahap, E. P., & Wijayanti, L. (2021). iLearning: Metode Pembelajaran Inovatif di Era Education 4.0. Technomedia J, 4(2), 261-276.
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</div>

Revisi terkini pada 12 November 2022 02.55


PENGEMBANGAN KURIKULUM INTERAKTIF BISNIS DIGITAL BERBASIS MAGIC BOARD


SKRIPSI





Disusun Oleh :


NIM
: 1831492219
NAMA


PROGRAM STUDI SISTEM KOMPUTER

KONSENTRASI COMPUTER SYSTEM

TANGERANG

TA. 2021/2022




ABSTRAK

Pada kurikulum Bisnis Digital, khususnya dalam segi penyampaian materi bukan hanya menggunakan Powerpoint atau Slide saja, kini bisa juga menggunakan media pembelajaran terbarukan yaitu Magic Board, dimana yang awalnya hanya papan tulis biasa kini bertransformasi menjadi papan tulis akrilik yang diterangi LED Strip, tidak hanya berfokus pada bahan ajar saja, media pembelajaran juga harus diperhatikan maka dari itu pemanfaatan Platform YouTube dimanfaatkan untuk penyimpanan Video Course yang selalu bisa dilihat dan diulang kapan saja. Penelitian yang dilakukan di lingkungan pendidikan bertujuan untuk meningkatkan kualitas pembelajaran yang interaktif pada Kurikulum Bisnis Digital melalui Magic Board dan memperbanyak lagi konten pendidikan Bisnis Digital pada Platform Youtube yang menggunakan Teknologi terbaru. Magic Board kini telah mengembangkan 2 novelty yaitu, dibuatnya Link Reservasi serta dibuatnya penambahan Green Screen pada background. Harapan dari penelitian ini adalah pendidikan di Indonesia semakin berkembang, dan salah satu tujuan lainnya adalah untuk mendesentralisasikan konten pendidikan Bisnis Digital di Platform YouTube yang dapat diakses secara online dan kapan saja sehingga konten pendidikan tidak terabaikan dalam tujuan penelitian ini.

Kata Kunci: Magic Board, Pendidikan, Video Course, Bisnis Digital


ABSTRACT

In the Digital Business curriculum, especially in terms of delivering material, not only using Powerpoint or Slides, now you can also use renewable learning media, namely Magic Board, which was originally just an ordinary whiteboard, now it is transformed into an acrylic whiteboard illuminated by LED Strips, not only focusing on on teaching materials only, learning media must also be considered, therefore the use of the YouTube Platform is used to store Video Courses which can always be viewed and repeated at any time. The research conducted in the educational environment aims to improve the quality of interactive learning in the Digital Business Curriculum through the Magic Board and to reproduce Digital Business educational content on the Youtube Platform that uses the latest technology. Magic Board has now developed 2 novelties, namely, the creation of a reservation link and the addition of a green screen in the background. The hope of this research is that education in Indonesia is growing, and one of the other goals is to decentralize Digital Business educational content on the YouTube Platform which can be accessed online and at any time so that educational content is not neglected in the purpose of this research.

Keywords : Magic Board, Education, Video Course, Digital Business



DAFTAR PUSTAKA

[1] Rahardja, U., Lutfiani, N., Lestari, A. D., & Manurung, E. B. P. (2019). Inovasi Perguruan Tinggi Raharja Dalam Era Disruptif Menggunakan Metodologi iLearning. Jurnal Ilmiah Teknologi Informasi Asia, 13(1), 23-34.

[2] Lubrick, M, Zhou, G, Zhang, J. Is the future bright? The potential of lightboard videos for student achievement and engagement in learning. Eurasia J Math Sci Technol Educ 2019; 15: em1735.

[3] Rahardja, U., Lutfiani, N., Harahap, E. P., & Wijayanti, L. (2021). iLearning: Metode Pembelajaran Inovatif di Era Education 4.0. Technomedia J, 4(2), 261-276.

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